Ray Gunn — Visual Development - Art Director title (unreleased - credit TBD) Currently in production, can’t show anything yet. Responsibilities included designing key locations, truly groundbreaking design tasks and look exploration.
Honored to contribute to this project and look forward to the day it reaches audiences!
INTO THE SPIDER-VERSE
2D3D Visual Development - Early Comic Look Exploration
Peter Parker vs. Green Goblin - Assembly Car Room Visual Development and Layout
Spider-Man: Into the Spider-Verse — Aunt May’s Place - 2D3D Visual Development - Early Comic Look Exploration
Spider-Man: Into the Spider-Verse — Peter Parker’s Hideout - 2D3D Visual Development - Early Comic Look Exploration
Env/Vis Dev Early Development
2D3D Env/Vis Dev Early Development - Underground Bunker - Paint - Model - layout
2D3D Env/Vis Dev Early Development - Underground Bunker - Interior/Layout
2D3D Env/Vis Dev Early Development - Wandla Exploration - Paint - Model - Interior/Layout
Art Direction -2D3D Vis Dev - Painting - Layout - Modeling - Previs
Research and early exploration for “The land of Luck” incorporating elements of time.
Exploration of “hollow globe” with elements such as waterfalls and “middle” area. This was modeled and painted over
Working architecture into geography and exploring the use of crystal rather than rock
Inner workings, more crystal and luck patrol scooter concepts.
“Randomizer” surrounded by crystal
Interior conference rooms with 2D character paintings for world compatibility
Library of 3D buildings and trees for “The Land of Luck”.
Early Marketing piece, put together in the art department then sent to production in Madrid for rendering
2D3D Vis Dev - Model - Paint - Layout
Aqua Lounge - Concept Model
Krab Diner - Production Model - Rendered and Lighting in Art Department to achieve cartoon Illustrated look
Camp Coral - Early concept modeled painting
2D3D Vis Dev - Model - Paint - Layout
2D3D Vis Dev - Model - Paint - Vehicle Concepts
2D3D Vis Dev - Model - Paint - Eagle Island
2D3D Vis Dev - Model - Paint - Piggy Island “street corner”
2D3D Vis Dev - Model - Paint - bird nest inspired forms for bird huts and dwellings
2D3D Vis Dev - Model - Paint - forms above used here as “The Bird Feeder” diner day and night