Ray Gunn — Visual Development - Art Director title (unreleased - credit TBD) Currently in production, can’t show anything yet. Responsibilities included designing key locations, truly groundbreaking design tasks and look exploration.

Honored to contribute to this project and look forward to the day it reaches audiences!

INTO THE SPIDER-VERSE

2D3D Visual Development - Early Comic Look Exploration

Peter Parker vs. Green Goblin - Assembly Car Room Visual Development and Layout

Spider-Man: Into the Spider-Verse — Aunt May’s Place - 2D3D Visual Development - Early Comic Look Exploration

Spider-Man: Into the Spider-Verse — Peter Parker’s Hideout - 2D3D Visual Development - Early Comic Look Exploration

Env/Vis Dev Early Development

2D3D Env/Vis Dev Early Development - Underground Bunker - Paint - Model - layout

2D3D Env/Vis Dev Early Development - Underground Bunker - Interior/Layout

2D3D Env/Vis Dev Early Development - Wandla Exploration - Paint - Model - Interior/Layout

Art Direction -2D3D Vis Dev - Painting - Layout - Modeling - Previs

Research and early exploration for “The land of Luck” incorporating elements of time.

Exploration of “hollow globe” with elements such as waterfalls and “middle” area. This was modeled and painted over

Working architecture into geography and exploring the use of crystal rather than rock

Inner workings, more crystal and luck patrol scooter concepts.

“Randomizer” surrounded by crystal

Interior conference rooms with 2D character paintings for world compatibility

Library of 3D buildings and trees for “The Land of Luck”.

Early Marketing piece, put together in the art department then sent to production in Madrid for rendering

2D3D Vis Dev - Model - Paint - Layout

Aqua Lounge - Concept Model

Krab Diner - Production Model - Rendered and Lighting in Art Department to achieve cartoon Illustrated look

Camp Coral - Early concept modeled painting

2D3D Vis Dev - Model - Paint - Layout

2D3D Vis Dev - Model - Paint - Vehicle Concepts

2D3D Vis Dev - Model - Paint - Eagle Island

2D3D Vis Dev - Model - Paint - Piggy Island “street corner”

2D3D Vis Dev - Model - Paint - bird nest inspired forms for bird huts and dwellings

2D3D Vis Dev - Model - Paint - forms above used here as “The Bird Feeder” diner day and night